TigerRose Friends Party · Guest Guide

Guest Background

A company-and-guest guide for attendees, covering guest names, company background, market position, and representative products.

40 companies50 guestsChina · Vietnam · Korea · Brazil · Europe · U.S.
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01TigerRose (Event Host)社牛互乐 · China3 guests
XinxinFounderQueenieCo-founderJingYuMarketing Consultant

TigerRose is a B2B consulting and resource-connection platform focused on the mobile game industry, connecting the Chinese and global game markets.

On one side, TigerRose helps global publishers such as SayGames identify and expand partnerships with Chinese development studios.

On the other side, TigerRose helps overseas games and companies, including SayGames, Supercent, Magiclab, Tapnation and Amanotes, enter the Chinese market by connecting them with high-quality local publishers and industry resources.

Representative Products / Projects

  • China publishing projects supported by TigerRose:
  • <Little Farm Story(小小农场)> with SayGames & WeDoBest
  • <That's My Seat(别抢我的座)> with Magiclab & WeDoBest
  • <Mosquito.io(蚊蚊大作战)> with Supercent & SkyIsland
  • <Royal Pin> with Gamee Studio & ZPLAY
  • etc.
02Maple (Event Host)Maple · China1 guest
GillianCo-founder

Maple is a B2B consulting company focused on mobile internet AdTech resources. It brings high-quality overseas solutions into the Chinese market and provides local business support for Chinese game and app companies.

Maple's key overseas AdTech products currently promoted in China include: Odeeo, an in-game audio advertising platform; AppSamurai, a Rewarded UA / Offerwall user-acquisition platform.

Representative Products / Projects

  • Products represented by Maple in China:
  • Odeeo: an in-game audio advertising platform that helps game developers expand into new ad monetization formats.
  • AppSamurai: a rewarded user-acquisition platform that helps games acquire overseas users and improve ROAS through Rewarded UA / Offerwall traffic.
03WeDoBest多比特 · China4 guests
Liu JiangFounderCai Yi PingFounderRosaryHead of Publishing BusinessWu XiaHead of Creative Strategy, Publishing

Founded in 2014, WeDoBest is one of China's leading casual game development and publishing companies. It has 200+ products, 800M+ global users, and business coverage across 170+ countries and regions.

Multiple titles have exceeded 10M downloads worldwide and reached top-grossing charts in several markets.

WeDoBest is also an important publishing partner for overseas games entering China.

It has worked with global publishers including Voodoo, SayGames, MagicLab, Supercent, Pixon Games and TapNation, and is one of TigerRose's core strategic partners for China publishing.

Representative Products / Projects

  • Representative overseas titles:
  • Numpuz, Blossom Sort, Car Jam, etc.
  • Representative China publishing projects:
  • <Hex Warriors(占城大师)> with Voodoo
  • <Little Farm Story(小小农场)> with SayGames & TigerRose
  • <That's My Seat(别抢我的座)> with Magiclab & TigerRose
04VoodooFrance1 guest
Li TongGrowth Marketing AI Lead

Founded in 2013, Voodoo is a leading global mobile games and apps company from France. Voodoo rose quickly through the hyper-casual publishing model and previously worked with 800+ game studios worldwide.

In recent years, its strategic focus has shifted toward casual and hybrid-casual games and consumer apps with longer lifecycles.

Voodoo's portfolio has achieved 8B+ downloads, 150M monthly active users, 800 employees, and approximately USD 780M in 2025 revenue.

Representative game products include Mob Control and Paper.io, and the company also owns the social app BeReal.

Representative Products / Projects

  • Mob Control, Paper.io, etc.
05Wildlife StudiosBrazil2 guests
Rafael FeldbergCommercial HeadMiguel AgostinhoHead of Performance Marketing

Founded in 2011, Wildlife Studios is one of Brazil's most representative global mobile game companies and one of the larger mobile game companies worldwide.

Its portfolio of 60+ games has accumulated more than 4.7B downloads. Wildlife is known for building and operating global game IP over the long term. Representative products include Tennis Clash, Zooba, Sniper 3D and War Machines.

Representative Products / Projects

  • Tennis Clash, Zooba, Sniper 3D, War Machines, etc.
06Pixon GamesVietnam1 guest
CarolChina Business Lead

PixOn Games is one of Vietnam's leading mobile game development and publishing companies, focusing on casual and hybrid-casual games.

Its 100+ games have accumulated more than 500M downloads worldwide, and the company has built partnerships with 100+ game studios.

Representative products include Knit Away, Screw Pin Out! and Tidy Up - Satisfeel ASMR.

Representative Products / Projects

  • Knit Away, Screw Pin Out!, Tidy Up - Satisfeel ASMR, etc.
07SayGamesCyprus1 guest
KateHead of International Partnerships

SayGames is one of the world's leading mobile game publishers, focusing on casual and hybrid-casual games, with more than 8B game downloads globally.

Its portfolio includes global hits such as My Perfect Hotel, Johnny Trigger, Tower War and Dreamdale, and it continues to collaborate with strong development teams around the world to build long-term games.

SayGames is also an important strategic partner of TigerRose.

Representative Products / Projects

  • My Perfect Hotel, Johnny Trigger, Tower War, Dreamdale, etc.
08Xiangqi.comUnited States1 guest
David KwanGeneral Manager

Xiangqi.com is a leading online Chinese chess platform dedicated to bringing Xiangqi to players worldwide. The platform serves 2M+ players annually, covers 100+ countries, and generates 36M+ games per year.

It offers online matches, AI play, endgames, courses and game analysis.

Founder Paul English is also the co-founder of the global travel platform KAYAK.

Representative Products / Projects

  • Xiangqi Online(相弈象棋)
09ScopelyUnited States1 guest
SummerCorporate Development Director

Founded in 2011, Scopely is a leading global interactive entertainment and games company known for strong product development, publishing and long-term live operations.

Its portfolio includes globally recognized IP titles such as MONOPOLY GO!, Pokémon GO, Stumble Guys, Star Trek Fleet Command and MARVEL Strike Force.

In 2025, Scopely completed the acquisition of Niantic's games business, further expanding its global games footprint.

Representative Products / Projects

  • MONOPOLY GO!, Pokémon GO, Stumble Guys, Star Trek Fleet Command, MARVEL Strike Force, etc.
1031Games叁一游戏 · China1 guest
Su DanCEO

Founded in 2019, 31 Games is a mobile game development company based in Wuhan.

It has long focused on the global casual game market, with particularly deep experience in female-oriented casual categories such as dress-up, avatar and doll games.

The company currently has 20+ products covering 200+ countries and regions, with more than 100M global users. Representative products include YOYO Doll, Magic Princess and Mia World.

Representative Products / Projects

  • Mia World:
  • Life Simulation, etc.
11SupercentSouth Korea1 guest
Lucio ImHead of Publishing

SUPERCENT is a leading global mobile game publisher from South Korea.

Its products have accumulated 1.5B+ downloads, 100M+ MAU, and 26 titles have exceeded 10M downloads. Representative products include Pizza Ready, Burger Please, Snake Clash, Dino Universe and XP Hero.

SUPERCENT grew rapidly through hyper-casual games in its early stage, and has now expanded into hybrid, idle arcade, simulation and puzzle categories.

Through AI, data analysis, UA, monetization and LiveOps, it helps partner studios improve LTV and long-term scale.

Representative Products / Projects

  • Pizza Ready, Burger Please, Snake Clash, Dino Universe, XP Hero, etc.
12Tilting PointUnited States1 guest
Lea NamGeneral Manager, Korea/Japan

Founded in 2012, Tilting Point is an experienced global mobile game publisher from the United States, with 80+ games and partnerships with 90+ game developers.

The company is especially strong in global publishing and long-term operations for midcore, casual, 4X strategy and well-known IP games.

Representative products include SpongeBob: Krusty Cook-Off, Star Trek: Timelines, Warhammer: Chaos & Conquest and Avatar: Realms Collide.

Another core capability of Tilting Point is UA Funding: non-equity user-acquisition funding that helps developers scale mature products, a publishing strategy it has used since 2016.

Representative Products / Projects

  • Avatar:
  • Realms Collide, SpongeBob:
  • Krusty Cook-Off,
  • Star Trek:
  • Timelines, etc.
13ToukaGamesChina1 guest
ShinCEO

Touka Games is a Chinese mobile game developer and publisher focused mainly on overseas publishing of casual games.

It has rich publishing experience in casual and casual RPG categories, and works long-term with both domestic and overseas game development teams to support overseas testing, publishing and commercialization.

Representative Products / Projects

  • Oopsie Croco, etc.
14ChiCheng Games池骋游戏 · China1 guest
JackyCEO

Founded in 2018, Guangzhou ChiCheng Games is a company focused on the development and publishing of casual games and mini games in China, with deep experience in IAA publishing for WeChat Mini Games.

Since 2020, it has published 300+ games, accumulated more than 1B users on WeChat alone, and spent over RMB 100M annually on WeChat Mini Game advertising for three consecutive years, ranking among the top IAA publishers.

Representative products include Chicken Catching Master, Air Commander, Open a Small Supermarket and Parking Trainee.

Representative Products / Projects

  • Representative China publishing titles:
  • <Chicken Catching Master(抓鸡大师)>
  • <Air Commander(空军指挥官)>
  • <Open a Small Supermarket(开间小超市)>
  • <Parking Trainee(挪车练习生)>
15Douyin MiniGame Platform抖音小游戏 · China1 guest
Wang QiBusiness Manager

Douyin is one of China's largest short-video and content platforms, with more than 900M monthly active users.

Leveraging its vast content and traffic ecosystem, Douyin MiniGame has become an important game distribution channel in China, reaching 171M MAU as of August 2025.

Douyin MiniGame supports instant play without downloads, as well as IAA, IAP and hybrid monetization.

Through its Game Publisher Program, developers can work with Douyin creators and MCNs to drive exposure and user growth directly through short-video content; the system already covers more than 100K creators.

16Roski罗斯基 · China1 guest
RoskiFounder

Roski is an influential media and community IP in China's game industry, founded in 2018 by veteran game media professional Luo Yi.

Centered on its WeChat official account, Roski has long covered mobile games, mini games, casual games, overseas expansion, developer-publisher collaboration and industry trends.

According to its official materials, the account has more than 60K followers and has published 800+ original articles, including 40+ articles with more than 10K reads.

It also operates game industry communities and offline events, connecting developers, publishers, channels, investment institutions and industry resources.

Representative Products / Projects

  • WeChat official account:
  • Roski(罗斯基)
17SkyIsland Games空岛游戏 · China1 guest
Charles YanCEO

SkyIsland Games focuses on local publishing and operations for overseas games entering the Chinese market, covering iOS, Android, WeChat Mini Games and Douyin Mini Games.

SkyIsland has worked with overseas publishers including Voodoo, Supercent and Lion Studios, publishing titles such as hole.io, Hexa Sort and Mosquito.io in China, with strong performance on WeChat Mini Games, Douyin Mini Games and iOS charts.

SkyIsland Games is also one of TigerRose's core partners in China publishing.

Representative Products / Projects

  • Representative China publishing projects:
  • <hole.io> with Voodoo
  • <Hexa Sort> with Lion Studios
  • <Mosquito.io> with Supercent & TigerRose
18LumosFun同瑞游戏 · China1 guest
MichaelCMO

Wuhan Wingsoft is a Chinese game company focused on the development and publishing of casual and hybrid-casual games, with business across both domestic and overseas markets.

The company has both self-development and publishing capabilities, covering casual categories such as match, puzzle and simulation. Its portfolio includes Flower Town and ScrewSort 3D, etc.

Representative Products / Projects

  • ScrewSort 3D,Wool Sort, Grill Sort, etc
19TapXfun Games益欣游戏 · China1 guest
Guo Xing LongHead of Publishing

Founded in 2018, Shenzhen TapXfun Games is a Chinese company integrating casual game development, operations and publishing, covering both China and global markets.

The company has deep experience in music rhythm, racing, shooting and casual games.

It has accumulated more than 270M users across domestic platforms, while its overseas business covers Google Play and iOS with 100M+ overseas downloads.

Representative products include Bullet Rhythm and Crazy Racing.

Representative Products / Projects

  • Representative overseas titles:
  • Moto Race, Mini-games drawing, etc.
  • Representative China titles:
  • <Bullet Rhythm(子弹节奏)>
  • <Crazy Racing(暴爽疯狂赛车)>
20PotatoplaySingapore1 guest
VincentCEO

Potato Play is a Singapore-based mobile game publisher focused on helping Asian developers publish games globally.

The company has teams in both Singapore and China. It mainly focuses on casual and hybrid-casual games, with particular strengths in merge and puzzle categories.

Representative products include Merge Restaurant, Merge Friends and Cluck Avengers.

According to its official data, its games have accumulated 27M+ downloads; Merge Restaurant alone currently shows 5M+ downloads and 47K+ reviews on Google Play.

Representative Products / Projects

  • Merge Restaurant, Merge Friends, Cluck Avengers, etc.
21TarrificUnited States1 guest
CharlesHead of Global Partnership

Tarrific is a global performance advertising and mobile user-growth platform.

Its traffic covers short drama, CTV, casual gaming and other scenarios, and includes distinctive short-drama traffic resources such as NetShort.

Tarrific has worked on UA with global game companies including Wildlife Studios and Pixon Games, and has teams across Europe, North America and Latin America.

Charles from Tarrific also supports as market advisor for Wildlife Studios' Asia trip.

22NetlinkVietnam1 guest
TonyCEO

Netlink is a veteran AdTech and digital publishing company from Vietnam, with long-term expertise in the Google advertising ecosystem.

It provides Google Ad Manager / AdMob ad monetization, revenue optimization and traffic growth services for global app, game and web publishers.

Tony from Netlink has worked in the Vietnam market for many years and has broad connections and active influence in Vietnam's casual game market.

23Guru GameChina1 guest
Lu Zhi YongFounder

Guru is an experienced Beijing-based puzzle game developer and publisher focused on the global casual puzzle market.

It has rich product experience across Sudoku, jigsaw, sort, hidden object, goods sorting and triple match categories.

Its portfolio includes Goods Puzzle: 3D Sorting Games, Find It Out, Water Sort Puzzle and Sudoku, making it a representative Chinese team in the global puzzle game market.

Representative Products / Projects

  • Goods Puzzle:
  • 3D Sorting Games, Find It Out, Water Sort Puzzle, Sudoku
24Zplay掌游天下 · China1 guest
Li Ya TianHead of Publishing

Founded in 2010, ZPLAY is an experienced Chinese game developer and publisher with more than 700M global users.

In China, ZPLAY also has mature localization and publishing capabilities. Representative China-published products include Getting Over It, Alto's Adventure, Alto's Odyssey and Superliminal.

In casual games, Water Mania reached Top 1 on the Douyin MiniGame download chart and gained 10M+ downloads in two months.

Representative Products / Projects

  • Representative overseas titles:
  • Popstar!
  • WillHero
  • etc.
  • Representative China titles:
  • Water Mania, etc.
25HelloWorld哈乐沃德 · China2 guests
Xia Lin WeiCEOTracyHead of Publishing

Founded in 2014, HelloWorld is a Wuhan-based game development and publishing company focused on the overseas mobile game market. It has full-cycle experience from product development and publishing to operations.

The team mainly focuses on casual and idle categories, and continues to explore global publishing opportunities in simulation, management and idle casual games.

Representative Products / Projects

  • Army Tycoon, etc.
26AmanotesVietnam1 guest
Le Hai DangHead of Product

Amanotes is one of Vietnam's most representative global mobile game companies and a leading global music game publisher.

Its products have accumulated 3.5B+ downloads worldwide. Representative products include Magic Tiles 3, Tiles Hop, Dancing Road and Duet Cats. Magic Tiles 3 has exceeded 1.4B downloads, and Tiles Hop has exceeded 1.1B downloads.

Representative Products / Projects

  • Magic Tiles 3, Tiles Hop, Dancing Road, Duet Cats, etc.
27Runaway PlayNew Zealand1 guest
Zoe HobsonCEO

Runaway Play is an independent game development and publishing company from New Zealand, with more than 15 years of experience developing casual simulation games.

The team is especially strong in cozy games centered on nature, animals and healing experiences. Representative products include Hatch Dragons, Flutter: Butterfly Sanctuary, Flutter: Starlight and Old Friends Dog Game.

Representative Products / Projects

  • Flutter:
  • Butterfly Sanctuary,
  • Flutter:
  • Starlight,
  • Hatch Dragons, etc.
28Red Infinity红海无限 · China1 guest
Zheng Hong JianHead of Marketing

Founded in 2016, Red Infinity is a Beijing-based mobile game developer and publisher focused on the global casual and puzzle game market. Since 2019, its worldwide downloads have exceeded 1B.

In 2025, two of its products entered the Top 10 free game charts on both Google Play and the App Store, making it a strong Chinese team in casual game globalization.

Representative Products / Projects

  • Sweet Fruit Candy,
  • Water Match,
  • Block Puzzle, etc.
29iKameVietnam2 guests
Mai PhamHead of PublishingAnh Phuong PhamBusiness Director

iKame Global is one of Vietnam's top mobile game development and publishing companies, with a long-term focus on the global casual and hybrid game market.

Its products have accumulated 4B+ downloads worldwide and more than 96M monthly active users.

In recent years, the company has focused on puzzle and simulation categories while continuously strengthening its hybrid game development and publishing capabilities.

Representative Products / Projects

  • Screwdom 3D, Car Race, Supermarket Simulator Store, etc.
30Kingboat轻舟游戏 · China1 guest
Lu Zheng ChaoFounder

Founded in 2022, Kingboat is a Guangzhou-based mobile game development and publishing company focused on the global casual game market, with strong self-development and publishing capabilities in simulation and idle categories.

Its representative product Wasteland Billionaire has exceeded 10M global downloads and has a Google Play rating of around 4.5.

Representative Products / Projects

  • Wasteland Billionaire, etc.
31Gapu StudioVietnam1 guest
Huy DoCEO

Gapu Studio is a mobile game development company based in Hanoi, Vietnam, focusing on casual and puzzle games for the global market.

The team continues to develop new gameplay concepts and prototypes, with products across DOP, sorting, jam, ASMR and other casual puzzle directions.

Representative products include Draw Funny Story: DOP Puzzle, Delete Master and Satishome.

Representative Products / Projects

  • Draw Funny Story:
  • DOP Puzzle, Delete Master, Satishome, etc.
32Fancy Game盛木成林 · China1 guest
Lin Zhi WeiCEO

Fancy Game is a Beijing-based mobile game developer and publisher. Its founder, Lin Zhiwei, previously served as Co-CEO of Me2zen and brings extensive experience in global casual game development and publishing.

The company currently focuses on the global Casual and Puzzle market, with key categories including Traffic Jam, Parking, Solitaire, and Screw games.

Its representative title, Traffic Buster: Parking Escape, has reached 5M+ downloads on Google Play.

Representative Products / Projects

  • Traffic Time Rescue、
  • Solitaire - Passion Card Game, etc.
33Microjoy心悦微娱 · China1 guest
Qi Hong YuCEO

Microjoy Games, founded in Beijing in 2021, is a Chinese game developer and publisher specializing in the global Casual and Puzzle market. Its core team comes from leading game companies in Beijing.

The company’s portfolio spans multiple puzzle categories, including Number Puzzle, Tile Match, Mahjong, Jam, and Sorting, with representative titles such as Number Crush, Bus Fever, Tile 3 Master, and Tile Journey.

Representative Products / Projects

  • Number Crush、Bus Fever, etc.
34Nanali StudiosSouth Korea2 guests
Jaehwan ParkCEOMinjae ParkCOO

Nanali Studios, founded in Seoul in 2012, is a Korean game studio known for its creative and distinctive Casual and Simulation games, particularly relaxing and family-friendly experiences.

Its flagship title Forest Island has surpassed 10M global downloads, while Tiny Cafe has reached 2M+ downloads. The studio is now expanding its development into hybrid mobile games.

Representative Products / Projects

  • Forest Island:
  • Relaxing game
  • Tiny Cafe:
  • Cooking game, etc
35Leyan乐言科技 · China1 guest
Zhang Li MingCEO

Leyan Technology is a Shenzhen-based mobile game developer and publisher specializing in Casual and Puzzle games for global markets, with a core team bringing strong technical and management experience from Tencent.

Its portfolio spans established categories including Solitaire, Mahjong, Card, Word, Sudoku and Puzzle games, and has reached 600M+ users worldwide

Representative Products / Projects

  • Mahjong Solitaire Game, etc
36TradplusChina1 guest
MattCEO

TradPlus is a Chinese AdTech infrastructure company building technology for the global mobile advertising ecosystem. Its product portfolio includes VisiM (mediation), VisiX (ad exchange SaaS) and TPX (programmatic adx platform).

As a global AdTech company, TradPlus is officially supported for Google AdMob Partner Bidding and Meta Audience Network Bidding, providing advertising technology solutions to mobile developers worldwide.

Representative Products / Projects

  • VisiM, VisiX, TPX
37MytonaRussia2 guests
Daria PogrebnyakDirector of Strategic PartnershipsDiana WengCBO

Mytona was founded in 2012 and is headquartered in New Zealand (originally founded in Russia). The company currently operates studios and teams across multiple countries.

With extensive experience in global game development, publishing and long-term live operations, Mytona’s portfolio covers multiple genres, including Hidden Object and Simulation games.

Its representative titles include Seekers Notes and Cooking Diary, with several games achieving long-term success in global markets and building strong player communities.

Mytona has accumulated more than a decade of experience in global game development, user growth and LiveOps operations.

Representative Products / Projects

  • Seekers Notes, Cooking Diary, etc
38PlayrixIreland1 guest
Veronika SahaiVP of Business Development and Strategic Sourcing

Playrix was founded in 2004. Starting from PC casual games, the company has gradually grown into one of the world’s most influential mobile game companies.

Several of its games have been operating for more than ten years, serving hundreds of millions of players and becoming iconic examples of long-lifecycle mobile games worldwide.

Playrix has industry-leading expertise in casual game development, LiveOps operations and global growth.

Beyond outstanding product development capabilities, Playrix’s success is also driven by its long-term company culture — staying focused on players and talents, valuing freedom and innovation.

Representative Products / Projects

  • Township、Fishdom、Gardenscapes、 Homescapes, etc
39Standard Puzzle沉浸感科技 · China1 guest
Yang Tian RuiCEO

Standard Puzzle is a Shenzhen-based mobile game company focusing on the global Classic Puzzle game market.

The team adopts a self-developed and self-published model, focusing on evergreen casual categories including Puzzle, Solitaire and Mahjong, which have broad player audiences and long-term market potential.

The company follows a data-driven approach to product iteration, using refined operations to build scalable product models while continuously exploring opportunities in the global casual gaming market.

Representative Products / Projects

  • Solitaire classic, etc
40WolffunVietnam1 guest
Nguyen Dinh KhanhCEO

Wolffun Studio was founded in 2014 and is a mobile game development and publishing company headquartered in Ho Chi Minh City, Vietnam.

The team has accumulated extensive experience in developing multiplayer competitive games in the Mid-core Action genre.

Its representative title Tank Raid Online is Wolffun’s first Mid-core Action game, with more than 5M+ players worldwide.

In recent years, Wolffun has further explored the Web3 Gaming space and launched Thetan Arena, an esports game based on blockchain technology.

The game attracted more than 12M players within the first month after launch and surpassed 20M players after three months.

In recent years, Wolffun has continued exploring new game directions, including Hybrid Casual and Puzzle, combining years of game development experience with a global vision to create innovative game products with long-term operational potential.

Representative Products / Projects

  • Tank Raid Online, Thetan Arena, Zen Match, etc